Been wanting to get into texture synthesis from example for a while now :3this one quite old-school and is generated pixel by pixel with Markov Random Fields. Did both Houdini and Python implementations. Was quite fun! And it's just the beginning :D
Before, there were already ideas of “texture synthesis in a statistical setting as a problem of sampling from a probability distribution”. What the authors did different though is that instead of modeling the whole probability distribution, they ‘grow’ the texture pixel by pixel, every ti...
It's been a year since then. With changing success, I was making and remaking a tutorial for this scene multiple times. Meanwhile, it was collecting virtual dust on my hard drive. So, I thought of just releasing the file. I cleaned it up (so don't worry, nodes are logically named, you won't be completely on your own with the chaos of my original frankenstein xD). I never realeased just the file, so let's see how it goes :P
PS: oh yeah, the file also include a 4k render of the Mirror Scene ^^
Thank you, everyone, for your warm welcome! It was a lot of fun presenting “Functional Symbiosis of Art Direction and Proceduralism” here at CEDEC :3 Huge thanks to Ken Taki for the translation to Japanese and to Tomasz Stachowiak for the photo.
The recording of the presentation is already available online! And the slides can be found here
Everything Procedural was an amazing experience! So many interesting people and inspirational topics. Thank you all for being a part of this incredible event. And special thanks to Zoran Arizanovic for organizing "Game Rules" exhibition at Stedelijk Museum Breda with my meditational programming gifs and beautiful procedural works by Oskar Stålberg. Huge thanks to everyone for coming to the opening! :3 More information about the exhibition.